Devlog 03 – Back to Godot, new systems ahead
🧭 A small but important change
After a lot of thought, I decided to move Voidspace Survivors back to Godot.
And honestly — it feels like coming home again.
The workflow, the speed, the 2D tools — everything just fits this project better. Godot is free, open-source, lightweight, and lets me focus on what really matters: making the game fun to play.
💡 Why the switch makes sense
- Free & open-source: no royalties, no limitations.
- Lightweight: short build times, fast testing, smoother iteration.
- 2D-focused: perfect for top-down gameplay and pixel-style visuals.
- Scene/Node workflow: great structure for enemies, weapons, and waves.
- Solo-dev friendly: GDScript keeps things fast, readable, and intuitive.
It’s not about comparing engines — it’s about choosing what helps me move forward faster.
🧩 Current progress
The core systems are back up and running:
- ✅ Player movement
- ✅ Dash system
- ✅ HP & damage handling
- ✅ First enemy (small hunter)
Everything already feels snappy, clean, and more stable than before. Rebuilding in Godot didn’t take long — it’s surprisingly efficient once you know what you want.
🔧 Next steps
Up next, I’ll be working on:
- 🔸 Weapon systems — shooting mechanics, damage types & upgrade logic
- 🔸 Enemy wave logic — timing, scaling & behavior patterns
- 🔸 Enemy spawners — dynamic enemy formations and spawn control
Once those are in place, the core gameplay loop will be complete. That’s the moment where the game starts feeling “alive” — enemies, weapons, upgrades, waves. It’s going to be a big milestone.
💬 What’s next for the devlogs
As before, I’ll keep these updates short and focused on key progress.
If you want to follow the step-by-step journey (or join playtests later), you can join the
Zyragames Discord here:
👉 https://discord.gg/mKKPSTFrkv
Thanks for reading and for following the project!
Switching back to Godot should mean faster builds, smoother progress, and more frequent updates.
Stay tuned — next time we’ll dive into the first weapon prototypes 🔫
– Zyrano
Voidspace Survivors
Survive the endless void. Dodge, upgrade, and unleash chaos in this space-based survivorslike.
Status | Prototype |
Author | zyragames |
Tags | autofire, Boss battle, bullet-heaven, Bullet Hell, rougelite, space-shooter, Survivor-like, synergy, techdemo |
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